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A cinematic architectural animation of the Grey Lynn residence, produced in Unreal Engine. Where the stills series captures the interior in fixed, composed frames, this walkthrough moves through the same spaces in real time — tracing light, material, and layout as a continuous sequence rather than a single vantage point.
Real-time rendering allowed lighting and camera movement to be iterated directly, giving a closer read on how the space actually feels to move through — something static renders can only imply.